Tuesday, November 29, 2016

Week 14, Concept Round: Fancy Edition

This week I worked on making the laser pointer more clear in engine. I kept the debug on the line trace in order to draw the default sprite at the point where the line trace collides with a mesh, as well as added to the blueprint so that the laser mesh scales along with the line trace. To keep this all updating live while the laser button is pressed, I added this functionality to the event tick, and created a new variable to keep track of if the laser button is pressed or not.

1 comment:

  1. I appreciate your efforts and your willingness to drive this feature forward.