Friday, October 14, 2016

3D Week 07, Bake Maps and Digital Painting for a Prop

This week we took the low res cannon model into Substance Painter and baked the normal maps from the high res cannon as well as giving the prop other textures to give it the look of wear and tear from use. Additionally we created stamps to use as stencils.



(Time approx. 3.5 hrs)

1 comment:

  1. I really like the results, would like to raise the logo up about an a few inches and then make the relief of the logo sick out even more. Great job!

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