Saturday, September 17, 2016

3D Week 04, Legos Part 2

This week our class broke into four teams each tackling a different part of a combined environment. I was on the character team and modeled the robot arm by building upon classmate Ryan Hill's work and the head separately (approx. 2 hours):



Next the pieces were textured (approx. 45 minutes):





Finally, these were brought into UE4 and assigned variations on this material before being added to a blueprint of the final character (approx 1 hr):



All together, this is what the group project looks like:






1 comment:

  1. Nice work on the character, I still think that all textures should be laid out on one page only. Also if you show off your textures, please show the UV layout as well.

    UE4 Character team did a very nice job, we were really close to having the modeling and texturing quality match across the board. I enjoyed the designs and thought they were rather fun to look at. If we were to match the line quality of our textures things would have been a little more unified.

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